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- Richard Kee's 1st
- Command and Conquer Level:
-
- Level Name: Assasination Mountain-The sequel to Assasination HQ.
- Created By: Richard Kee (Dqkf61a@prodigy.com)
- Release Date: February 6, 1996
- Map information: Large (62x54), Winter theatre. Uses edited "Winter Waterland" map.
- Player: GDI
- Difficulty: Hard
- Filename: Mountain.zip
- File contents: savegame.888 Mountain.txt scg15ec.map scg15ec.ini
- Mission.ini
-
- Tested on Command and Conquer v1.18 (English version)
-
-
- Level replacement
- -----------------
- This level is meant to replace GDI's final mission.
-
-
- Mission Description
- -------------------
- After the destruction of the assasin's Headquarters, the remaining
- assasins fled to their mountain base. Too far beyond reach of our high
- tech equipment, a large group of minigunners and a few commandos were
- all that could be transported there. These minigunners are expendable.
- GDI has deployed them for only one purpose. To help free the GDI elite
- forces squadron captured by the assasins. Free them and infiltrate the
- mountain base, killing all assasins.
-
- Level Description
- -----------------
- This mission is a sequel to "Assasination HQ" (Done by Andrew Griffin). You
- are given a lot of troops that, at first, seem like a lot until you try to
- break into the prison. The mountain is dead in the center, with the small
- base on the top. This mission is tough!
-
- Usage
- -----
- For those who don't want to bother messing around editing files, a savegame
- has been supplied that was taken the instant the level started. Simply copy
- this file (savegame.888) into your Command and Conquer directory (rename it
- if you don't want to lose one of your savegames). Then simply load that file
- when you start. You will not be able to restart the mission if you do this,
- you will have to re-load it if you need to try again. If you choose this
- method, you can ignore the next part.
-
- If you want something more permanent you'll have to use the .map and .ini files
- and replace them into the general.mix file. I won't explain how to do this.
-
- Glitches
- --------
- Still cannot get those celltriggers to work! Little mess ups all around.
- Most of which are hard to see.
-
- Tips
- ----
- Tips you ask? Why am I giving you tips to my level? Because limited resources
- and lots of the enemy. Here are a few hints on helping you beat my mission.
- (1)Use all minigunners first. After they all die (and they will) then use the
- commandos.
- (2)Keep those Bazooka infantry alive! Without them you cannot get out of the
- prison!
- (3)Scan in trees for enemies. I added a couple of hidden snipers in
- this mission. :)
-
- Thanks to
- ---------
- Andrew Griffin: For "CC-Scen". And thanks for letting me do this
- sequel to "Assasination HQ". :)
- Han Brunger: For the "Guide to creating C&C Missions."
- Vladan Bato: For the "Mixman".
- Jeroen Ritmeijer: For "CCmap". He also answered many questions of mine.
- Richard Heesbeen: For "CCmap". Nice job on this program!
- Rajan Hollman: For an excellent C&C page!
-
- Richard Kee
- Dqkf61a@Prodigy.com
-
-